![]() ![]() 2 tasks you with solving are complex in makeup and exciting in execution despite this. Such design can be helpful in latter stages where the scope and size of the space you’re solving in grows to overwhelming levels, but it's somewhat disappointing that you're never given complete freedom to concoct unusual solutions. Their placement always feels deliberate, acting as signposts for the eventual solution. Although you have the freedom to paint any neutral white tile to a color of your choosing, there’s still only a finite number of them in any given space. You can’t use these abilities anywhere, though, which starts to resemble the restrictive layout of the first game. Learning how these three mechanics intermingle is gratifying, and the intricate levels laid out in a linear fashion do a good job of showing you just how you’re meant to employ them. You can use a red block, for example, to push a green block in front of it, perhaps into a nearby blue spring block that launches it into the air and onto a switch nearby. ![]() Red blocks can be extended and retracted at will blue blocks turn neutral white tiles into springy bouncing boards and green blocks let you create a cube of matter that you can further manipulate, either by moving them around with other abilities to activate switches or use them as additional steps to reach a higher ledges. The options you’re given are still somewhat limited to compensate for this, with only three distinct abilities at your disposal. Armed with a new set of gauntlets that have pulsating neon energy flowing through them, that small amount of freedom is exactly what Q.U.B.E. had you manipulating different colored blocks in increasingly challenging puzzle rooms, it never gave you agency over their initial placement. You enter a room and need to figure out a solution to either exit it at the other end or interact with a specific object (like a power node that routes energy) to open doors elsewhere. As was the case with the first game, the objective in Q.U.B.E 2 is simply about moving forward. 2 redefines how its puzzles work from the start. If you played the original game, it might be surprising to hear that Q.U.B.E. It sometimes struggles to shake off the shackles of its deeply rooted narrative limitations, but it’s ultimately a wonderful puzzle game that will often have you exclaiming in joy after solving one of its many riddles. 2 gives you the tools to have greater flexibility with your solutions and feels more rewarding as a result. No longer are you messing with unmalleable puzzle rooms Q.U.B.E. 2 is the sophomore follow-up that almost ticks all the right boxes. was a product of experimental design and unhindered student ambition, Q.U.B.E. ![]()
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