![]() It is really cool to see so many different ways you can accomplish such a simple task and this adds variety to what otherwise could have been a very basic puzzle game. 81.44 480 72 0 In-Game Wrap your way to bliss in Zen Bound 2, the unique down-tempo indie game This is a different gaming experience: an opportunity to slow down, zone out and focus on a task that’s challenging but not stressful, a set of gentle puzzles for the mind and fingers to solve. The way you paint the objects varies – sometimes there are paint bombs attached to the rope or nails that trigger an entire side to be painted. Although any level may be easy for you to get through, you may want to push yourself to cover each object with 100% paint, which is sometimes a hefty challenge. There are ten trees with a level on each branch, adding up to over 100 levels total. This is a relaxing, almost therapeutic game that always has another challenge to throw at you. Cover art for Bound - Zen Bound Ingame Music by Ghost Monkey. Now that I’m done lusting over a controller, on to the gameplay itself. Don’t even attempt to play this on a Pro Controller as you need to experience the care and refinement put into the single Joy-Con controls. ![]() Now, simply rotating a single Joy-Con replicates the exact feeling of moving these objects in the real world – and it feels great. In the past, analog sticks, mousepads or touch screens would be used to do this. The main mechanic is to rotate objects and wrap rope around them, painting them in the process. Honestly, I would argue that the Switch is the only way to play Zen Bound 2. But regardless of whether you treat it as a game or a clever application, the spirit remains the same: simplicity, creativity and beauty.Saying that this title works well on the Switch would be a tremendous understatement. The emphasis lies in experiencing the sheer joy of the interaction. While it offers the objective-based play of a game, it also entertains casual tinkering. Zen Bound treads a fine line between game and toy then. All the while, ethereal tones encourage the contemplation. Pink blossoms bloom with each successfully painted ornament, the petals gleaming in the light of paper lanterns that sway according to the movements of your handset. Levels are selected via cherry trees, their gnarled branches adorned with tokens representing each shape to be bound by rope. This same tranquil spirit flow through the game's presentation. You can also stay with a level for as long as desired to work around every odd corner and crevice. Objects don't need to be completely painted before moving to the next either - the generous difficulty curve offered through the minimum percentage covered limit allows you to partially paint ornaments and still access later levels. On the contrary, Zen Bound possesses a meditative quality that pervades both presentation and play. There's no time limit to pressure you to paint each object quickly nor are there any other elements that prompt urgency. ![]() ![]() By touching the object, you can also rotate it in all directions, helped at times by using two fingers to twist it into whatever position you currently need.Įach level has a limited amount of rope, so it takes a steady hand and a thoughtful disposition to get inside every corner and round every contour before tying the rope off onto a second nail. Tilting the handset changes the direction the rope is pulled, allowing you to navigate it carefully around the often intricate shapes. The rope is attached by a nail, pulled tight by an imaginary source somewhere off screen. Think of it as gamer bondage with a splash of DIY thrown in for good measure. The goal, naturally, is to cover the entire surface area of the ornament with paint by cleverly wrapping it with rope. Winding the rope around the ornament lays down the paint. Zen Bound 2 All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Zen Bound 2 > General Discussions > Topic Details CoronCorom 12:57am How do I import a save file Game unintentionally closed at 98 but Sometimes I had a continue menu and I could finish it again. Zen Bound presents you with a series of carved wooden ornaments which need to be painted using a taut line of rope. Only when it sits in your hands can you understand just how it transcends comparison.īut that’s what you’re here for, so I shall endeavour to put Zen Bound into words. When it comes to Zen Bound however, the issue is more prosaic: there’s absolutely nothing you can compare it to. Comparing one game to another can be illuminating, but it’s not helpful if you've never played the games in question. ![]()
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